⚡ Week 19 Trials

Lightning · Hornets · Flying ARC (Spaceport) · Bombardiers · Carryables

ArcMaps weekly guide · March 18, 2026

📌 Points & extraction

Trial points only count on successful extract. Teammates do not share credit for your lightning hits — only your own strikes count toward your score. Community guides and creator tests inform the numbers below; treat thresholds as community-tested, not guaranteed patch-proof.

⚡ TL;DR — scan this first

Five trials, five vibes. Pick your pain level and stack major map conditions (Night Raid, EM Storm, 2× loot events) when you can — guides report doubled scoring during those windows.

🏆 Fastest easy 3-star

Bombardiers on Spaceport Night Raid: one kill under major condition can be enough for 3★. Clear objective, high value per kill.

🧠 Best designed (community opinion)

Flying ARC inside Spaceport walls — route choice, rocketeer hunting vs scanner wasp clears. Often called one of the better trial designs in creator feedback.

😤 Most annoying

Lightning & carryables: heavy RNG, low skill expression, fresh raid and lobby competition matter a lot.

✅ Solid middle

Hornets: strong with tower setups — but mixed spawns and contested lobbies slow runs vs older seasons.

💰 Budget-friendly 3★ ideas

Flying ARC: 5 snitch scanners + wolf hack / wolf packs on 10 wasps (reported easy 3★ path). Hornets: Jupiter + Hullcracker from safe towers.

📍 Jump to section

🎯

This week’s 5 trials

Get hit by lightning

EM storm only · damage-based scoring reported

Up to ~1,800 pts / strike (guides)
3★: ~3 hits (one guide) · ~4 if stars-only (creator opinion)
🐝

Damage hornets

380 base · 760 major condition

~6 hornet kills for 3★ (community math)
Tower routes · spawn mix can slow you
🚁

Flying ARC inside Spaceport walls

Wasps, hornets, fireflies, spotters, snitches, rocketeers

Rocketeer ~2,400 (reported) — biggest swing
Only counts inside wall zone
💣

Damage bombardiers

2,937 base · 5,874 major

1 kill @ 2× = enough for 3★ (guides)
Night Raid Spaceport = best map (consensus)
📦

Deliver carryables

500 · 1,000 @ major · 4 for 3★

Max ~10k mentioned in guides
Stella Montis Night Raid — post–field-depot nerf

⚡ Trial 1: Get hit by lightning

RNG heavy Low skill expression Fast 3★ possible High score = boring
Need for 3★~3 strikes (one guide) · ~4 strikes stars-only (creator)
Best spotsOpen ground · Launch tower (Spaceport) · Red Lakes (Dam Battlegrounds)
Pain pointEM storm required · late-spawn storms tank score · PvP · allies’ hits don’t count for you
Weapon / kitHealing stack — not DPS. Shields may lower points vs raw hits (reported)

⚡ Fast answer

Only progresses during electromagnetic storm. Each strike reportedly scores up to ~1,800 based on damage taken. Your teammates getting struck does not add to your trial.

Creator-tested (not universal): light shield setup — ~36 damage from lightning vs ~20 shield durability per strike. Guides suggest score ties to damage — full shield may score lower than eating more of the hit.

✅ Fast 3★

  • Queue only when EM storm is up on a map you can play open.
  • Stand in open areas early in the raid — late storm spawns hurt total score (community complaint).
  • Bring bandages + cloth (e.g. 50 cloth → 2 stacks bandages). Vita / Expired Pasta help sustain while bandaging.
  • MK3 Combat Aggressive mentioned if you haven’t been damaged recently.
  • Prefer calmer lobbies — PvP while vulnerable ruins runs.

📈 High-score grind

Best scores want a fresh EM storm raid with many strikes — opposite of “in and out.” One creator farm setup (expensive): 6–7 light shields, 30–35 shield recharges, herbal bandages, fabric — rotate mitigation and healing to stay in storm longer.

Expect a dull, repetitive loop — same sentiment as “high score = boring.”

📍 Best locations

  • Launch tower — Spaceport — elevation + open sky.
  • Red Lakes — Dam Battlegrounds — open ground.
  • General rule from guides: open areas = more reliable exposure.

💊 Recommended healing kit

  • Stacks of bandages + cloth to craft more mid-season.
  • Vita, Expired Pasta for heal-over-time while wrapping.
  • Grind setup: multiple light shields + recharges + herbal bandages (creator recommendation).

😤 Why players hate this trial

  • Called luck-based, boring, low skill.
  • Late raid storms = bad scores.
  • PvP while intentionally vulnerable.
  • Forces you to play unsafe for trial progress.

🐝 Trial 2: Damage hornets

Safe positioning Player contested Strong solo option Spawn RNG
Need for 3★~6 hornet kills (380 pt · 760 @ major)
Best map / routeHidden Bunker path (one guide) · South trench tower (creator fav) · A6 / security / container storage
Best weaponsJupiter · Hullcracker · Barricade · Wolf packs for emergencies / rocketeers
Pain pointMixed spawns (hornet + firefly, 2 wasps + hornet, etc.) · kill stealing · congestion

✅ Fast 3★ method

Anchor a safe tower — south trench tower is often cited: close to a common final extract, defensible. Run Jupiter + Hullcracker (or similar) and clear hornets as they spawn.

Alternative high-score route: Spaceport Hidden Bunker per some guides. Control tower A6 can help with snitch calls but stays hot.

Snap hook / zipline if rotations help your tower choice.

🏗️ Safe tower setups

  • South trench tower / trench tower — safe, extract-friendly.
  • Security tower, container storage — alternate holds.
  • Barricade for breathing room.

🎲 Spawn behavior — why it feels worse

Creators say older seasons had cleaner hornet spawns. Now pulls can be mixed: e.g. 1 hornet + firefly, 2 wasps + hornet, 2 wasps + firefly — slower, less reliable hornet-only farming.

Other players can steal kills; spawn blocking / congestion lowers score.

📊 Score bands (community-reported)

Approx. totalRead
~30kAcceptable run
34k+Strong
40k+Good
~48kSeen in older meta / routes — may not match current spawns

Bad spawn? Some players restart early.

👤 Solo vs contested lobby

Solo can work well from trench-style towers if lobby is quiet. Contested lobbies = stolen hornets, contested A6, slower clears. Same trial, very different feel.

🚁 Trial 3: Flying ARC inside Spaceport walls

Best designed (opinion) Rocketeers = big points Easy 3★ option Solo / trio
MapSpaceport only — flying enemies inside the wall zone
Easy 3★5 snitch scanners → wolf setup → clear 10 wasps that spawn (reported)
High scoreHunt rocketeers (~2,400 each reported) · ~2 wolf pack rounds per rocketeer
WeaponsHullcracker + Ophilion + wolf packs (creator loadout)

Point values from community breakdowns (treat as guide numbers): Wasp 242 · Hornet 440 · Firefly 440 · Spotter 176 · Snitch 346 · Rocketeer ~2,400.

✅ Easy 3★ (scanner method)

Throw 5 snitch scanners; use wolf hack / wolf pack style clears on the 10 wasps that spawn. Known player strategy for a quick star clear without chasing rocketeers.

🎯 Best point targets

Rocketeers dominate the scoreboard. Night Raid called out for extra rocketeers; EM storm or any 2× loot / major event also cited for efficiency.

🧍 Solo route

One solo line: top of south trench tower during Spaceport Night Raid — hold angles on flying traffic inside walls.

👥 Team split route

Similar vibe to hornet week: spread between trench tower, rocket assembly, and nearby positions to catch different flight paths inside the zone.

🔫 Best weapons / ammo

  • Hullcracker + Ophilion + wolf pack rounds (creator-tested).
  • Stock enough wolf packs for rocketeer kills if that’s your plan.

💚 Why this trial is actually good

Creator sentiment: strategic, interesting — real route choice (scanner wasp clear vs rocketeer hunting) and area control inside one map zone. Contrast with pure RNG trials.

💣 Trial 4: Damage bombardiers

Very fast 3★ Night Raid best High value target Low kill requirement
Need for 3★1 kill during major map condition (5,874 pts reported) — enough for 3★
Best mapSpaceport Night Raid — “hands down” in guides
Best weaponsJupiter · Hullcracker
Pain pointBombardiers hit hard — positioning and line of sight

⚡ Fastest 3★

Roll Spaceport Night Raid with 2× active. Find a bombardier, delete it with Jupiter / Hullcracker or coordinated explosives. One kill under major condition is reported enough for full stars.

🗺️ Best map & route

Spawns called out near trench towers, vehicle maintenance, and a possible third behind rocket assembly.

Zipline train between vehicle maintenance and trench towers saves rotation time (community route tech).

🔫 Best weapons

Jupiter and Hullcracker are the repeated recommendations. Bring a zipline for the maintenance ↔ trench loop.

⚖️ Safer vs riskier kills

  • Wolf packs: may need 2–3 per bombardier — safer at range but costly.
  • Deadline mine: one can kill — riskier placement / timing.

📦 Trial 5: Deliver carryables

RNG heavy Low skill expression Stella Montis best Fresh raid helps
Need for 3★4 carryables (500 · 1,000 @ major)
Best strategyAfter field depot nerf (1 per site): guides point to Stella Montis Night Raid as the remaining viable line
High score~10k max mentioned in guides
Pain pointCompetition with other trial runners · raid freshness

✅ Fast 3★ path

Run Stella Montis Night Raid. Plan a fast door loop — mobility matters more than combat loadout. Stack major condition so each delivery is worth 1,000 and you need half as many trips vs normal.

🚪 Known door / route mentions

Guides reference doors between:

  • Medical ↔ assembly
  • Assembly ↔ lobby
  • Lobby ↔ atrium
  • Seed vault door
  • Kitchen door (atrium)
  • Battery door (robotic sandbox)

Use Stella Montis map to chain the fastest path for your spawn.

😤 Why players dislike this trial

  • Widely called luck-based and unfun — same frustration bucket as lightning.
  • Depends on whether others are racing the same objective.
  • Fresh raid matters — late joins feel worse.
🎒

Weekly loadout cards

Mix and match per raid — you don’t need everything every drop.

Lightning
Healing wall
Bandages, cloth, Vita, Expired Pasta, shields + recharges if grinding
Hornets
Tower DPS
Jupiter, Hullcracker, barricade, snap hook / zipline
Flying ARC
Scanner or hunter
Snitch scanners + wolf packs · OR Hullcracker, Ophilion, wolf rounds for rocketeers
Bombardiers
Night Raid kit
Jupiter, Hullcracker, zipline train, wolf packs or deadline mine backup
Carryables
Speed
Mobility, route knowledge, Stella Montis Night Raid focus
🏃

Fastest 3★ route (stars only)

Recommended order

  1. Bombardiers first when major condition is up — fastest single-kill star.
  2. Flying ARC (walls) — scanners + wasps or quick rocketeer pickoff.
  3. Hornets from a safe tower (trench / security line).
  4. Carryables on Stella Montis Night Raid with a rehearsed door loop.
  5. Lightning only when EM storm is live — expect a healing-heavy, dull raid; save for when you’re mentally ready.
🏆

Leaderboard / high-score notes

💬

Community frustrations & trial design

What creators keep saying

Week 19 checklist

Before you queue

  • Check events for Night Raid / EM Storm
  • Stash snitch scanners for flying ARC / hornet emergencies
  • Craft bandages + wolf packs
  • Review Stella door order for carryables

Stars-only run

  • Bombardier @ Spaceport Night Raid
  • Flying ARC scanner wasp clear OR rocketeer
  • Hornet tower hold
  • 4 carryables Stella Night Raid
  • Lightning during EM storm

Extract!

📚

Related guides

Weekly guides

Week 19 (current) Week 17 Week 16 Week 15